Auto Modellista Handling
Auto modellista has a fantastic look but its gameplay unsuccessfully tries to straddle the line between simulation style tuning options and arcade style handling and collision physics.
Auto modellista handling. Supercars that drive like pick up trucks. Classic ps2 racing with stylish cell shaded graphics fully licensed cars and tuning parts. Now that the handling has been properly sorted auto modellista plays very much like genki s shutokou battle drift king series. While playing without the wheel it s difficult to handle the acceleration braking and steering of the car but these cars have so much performance to spare that it shouldn t affect your ability to race a level.
A car tweaker s dream. Auto modellista is designed to encapsulate the intensity and immediacy of the arcade racing experience allowing players to customize real world cars and acquire essential components to improve handling speed ride and appearance. Capcom s version of gran turismo this is auto modellista. Auto modellista review bad handling and physics drive me up the wall the good.
However the cars tend to sway a bit after your inputs cease making for a slippery sensation between the tires and the road where you never feel completely in control. Licenses from world renowned carmakers including mazda honda toyota nissan mitsubishi subaru and now a host of american muscle car manufacturers combine to create the ultimate cel shaded racing extravaganza. It was the first of capcom s three online focused games for the ps2 the others being monster hunter and resident evil. Despite its unique style and large amount of simulation esque detail there was widespread claim of poor handling dynamics which presumably lead to the commercial failure of the game for its japan and european releases.
It s not a hammer down arcade racer but the acceleration and. Steering is super light and precise which would traditionally convey grip. But turn the wheel too abruptly and it ll suddenly. Auto modellista is a racing game developed and published by capcom it was first released on the playstation 2 in 2002 in japan and 2003 overseas before being ported to gamecube and xbox.
Through this cars don t lose momentum or speed so they feel light as a feather.